Reference
For readers who know MCP
This is the technical track. New here and just want to make a game? → Set up with your AI agent.
Authoritative tables for the surface. The per-tool contract spec (full result schemas, every field) remains docs/tool-contracts.md in the repo — it is the source of truth; these pages are the readable map.
- Toolsets & tools — every toolset, every tool
- Safety classes — class × tool matrix,
dry_run/confirmsemantics - Value shapes — how Godot types arrive as JSON
- Errors & recovery — the error-code enum + the recovery table
- Prompts & resources — the 9 workflow prompts + the
godot://resources - Skills — the 3 installable AI skills + the expert reference guides
- Consumer integration — layering game-specific agents on top (skills, orchestrator pattern)
- Env vars — every configuration knob
- Changelog — what shipped in each release
For LLM agents
The site serves llms.txt (page index) and llms-full.txt (everything as one markdown document) — point agents at those instead of crawling HTML.