Guides
Task-by-task recipes that show what to ask — and, under the hood, what your assistant does at each step. You prompt in plain language and watch it happen in Godot; the godot_* calls are the assistant's, never yours.
- Build a scene — scaffold → nodes → script → collision → save, with previews and honest save verdicts along the way.
- Play-test & debug — the live loop: play the game, inspect it, simulate input, assert state, then break and step through the debugger.
- Verify your work — the verification stack: what each check catches, what it misses, and what to compose for real confidence.
- Ship: export, tests & CI — headless export, running the project's test suite, and the CI-shaped verification loop.
- Examples — two complete games under
examples/, including the debugger demo, to run the toolsets against.
New here? Start with your first session.