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Get started ​

Two ways to get running. Pick whichever fits.

Option 1 — Let your AI assistant do it (easiest) ​

You use an AI assistant (Claude, Codex, ChatGPT…) and would rather not touch a terminal. Hand it the setup:

→ Start with your AI agent — one copy-paste prompt installs the server, the addon, and the skill; you do one click and start building.

Option 2 — Set it up yourself ​

You're comfortable with installs and MCP. Five steps:

  1. Install the MCP server — PyPI, Docker, or from source.
  2. Install the Godot addon — from the Godot Asset Store (Godot Editor MCP - Addon), or copy it in; then enable it.
  3. Configure your client — OpenCode, Claude, or any MCP host.
  4. Install the skills — this is what makes your assistant enable toolsets on its own, read the honesty fields, and avoid the common Godot pitfalls. Do it before your first session.
  5. Run your first session — the orient → enable → preview → act → verify rhythm.

Running several clients against one editor, or driving Godot remotely? See Remote & multi-client.

Requirements ​

ComponentMinimumRecommended
Godot4.44.7 (validated target)
Python3.113.13
Package manageruvuv
OSmacOS / Linux / WindowsAny desktop

Godot 4.4 is the floor

The addon checks the editor version on enable and warns if it's older. A few toolsets (scene_edit, input_map, tilemap, scene_3d) are version-gated and refuse to enable on older editors.

New to the ideas behind any of this? Concepts explains the mental model in five short ideas.

194 tools · 29 toolsets · contract version 1