Toolsets & tools
194 tools across 29 categories. Only core + inspection are enabled by default; enable the rest with godot_enable_toolset(category), which returns the enabled tools' names and input schemas so a client that never refreshes its registry can still call them. category also accepts a bundle (author / playtest / ship) or a comma-separated list, so a whole workflow is one call (#653). Class meanings: safety classes.
analysis — Static analysis: dependencies, signal flow, unused resources, circular deps, scene integrity.
9 tools.
| Tool | Class |
|---|---|
godot_analysis_analyze_dependencies | read_only |
godot_analysis_analyze_signal_flow | read_only |
godot_analysis_cross_scene_find_refs | read_only |
godot_analysis_detect_circular_dependencies | read_only |
godot_analysis_find_orphaned_resources | read_only |
godot_analysis_find_unused_resources | read_only |
godot_analysis_project_stats | read_only |
godot_analysis_project_structure | read_only |
godot_analysis_validate_scene_integrity | read_only |
animation — AnimationPlayers and AnimationTrees: author animations, tracks, keyframes, state machines.
8 tools.
| Tool | Class |
|---|---|
godot_animation_add_state_machine_state | mutating |
godot_animation_add_track | mutating |
godot_animation_create | mutating |
godot_animation_create_tree | mutating |
godot_animation_get | read_only |
godot_animation_insert_keyframe | mutating |
godot_animation_list_animations | read_only |
godot_animation_set_blend_tree_node | mutating |
asset_import — Import external assets (.png/.glb/.wav/…), create materials from textures, poll import status.
3 tools.
| Tool | Class |
|---|---|
godot_asset_import_asset | mutating |
godot_asset_import_create_material_from_textures | mutating |
godot_asset_import_get_status | read_only |
audio — Audio players and AudioServer buses: add players, route buses, effects — with a verifiable layout read.
6 tools.
| Tool | Class |
|---|---|
godot_audio_add_bus | mutating |
godot_audio_add_bus_effect | mutating |
godot_audio_add_player | mutating |
godot_audio_get_bus_layout | read_only |
godot_audio_remove_bus | destructive |
godot_audio_remove_bus_effect | destructive |
batch — Bulk operations: find nodes by type, batch property sets, cross-scene edits, dependency analysis.
4 tools.
| Tool | Class |
|---|---|
godot_batch_cross_scene_set_property | destructive |
godot_batch_find_nodes_by_type | read_only |
godot_batch_get_dependencies | read_only |
godot_batch_set_property | mutating |
composite — Macro round-trips: N editor commands in one bridge call, batch node creation, apply_node_edits.
4 tools.
| Tool | Class |
|---|---|
godot_composite_apply_node_edits | mutating |
godot_composite_batch_create_nodes | mutating |
godot_composite_compose_node | mutating |
godot_composite_run_commands | mutating |
core — Always-on: diagnostics, toolset management, undo, the debug_workflow recipe.
13 tools.
| Tool | Class |
|---|---|
godot_check_for_updates | read_only |
godot_debug_workflow | read_only |
godot_describe_class | read_only |
godot_disable_toolset | read_only |
godot_enable_toolset | read_only |
godot_get_server_info | read_only |
godot_health_check | read_only |
godot_list_history | read_only |
godot_list_tools_by_safety_class | read_only |
godot_list_toolsets | read_only |
godot_read_resource | read_only |
godot_redo | mutating |
godot_undo | mutating |
debugger — Breakpoints, force_break, stack frames/variables, expression evaluation, stepping.
11 tools.
| Tool | Class |
|---|---|
godot_debugger_clear_breakpoints | runtime |
godot_debugger_continue_execution | runtime |
godot_debugger_evaluate_expression | runtime |
godot_debugger_force_break | runtime |
godot_debugger_get_frame_variables | runtime |
godot_debugger_get_stack_frames | runtime |
godot_debugger_remove_breakpoint | runtime |
godot_debugger_set_breakpoint | runtime |
godot_debugger_step_into | runtime |
godot_debugger_step_out | runtime |
godot_debugger_step_over | runtime |
editor — Editor screenshots (base64 PNG) for vision-capable clients.
1 tools.
| Tool | Class |
|---|---|
godot_editor_capture_screenshot | read_only |
export — Export presets and headless export runs.
3 tools.
| Tool | Class |
|---|---|
godot_export_get_info | read_only |
godot_export_list_presets | read_only |
godot_export_project | runtime |
input — Input simulation and recording for a live play session.
7 tools.
| Tool | Class |
|---|---|
godot_input_get_stats | read_only |
godot_input_play_sequence | runtime |
godot_input_record | runtime |
godot_input_simulate_action | runtime |
godot_input_simulate_key | runtime |
godot_input_simulate_mouse | runtime |
godot_input_stop_recording | runtime |
input_map — Input Map actions in project settings: add/remove actions and events.
5 tools.
| Tool | Class |
|---|---|
godot_input_map_add_action | mutating |
godot_input_map_add_event | mutating |
godot_input_map_clear_action_events | destructive |
godot_input_map_get_action_events | read_only |
godot_input_map_remove_action | destructive |
inspection — Read-only project/scene/node inspection.
11 tools.
| Tool | Class |
|---|---|
godot_inspection_diff_snapshots | read_only |
godot_inspection_get_active_scene | read_only |
godot_inspection_get_node_groups | read_only |
godot_inspection_get_node_properties | read_only |
godot_inspection_get_node_property | read_only |
godot_inspection_get_node_property_list | read_only |
godot_inspection_get_project_info | read_only |
godot_inspection_get_scene_tree | read_only |
godot_inspection_get_selected_node | read_only |
godot_inspection_list_scenes | read_only |
godot_inspection_snapshot_subtree | read_only |
navigation — NavigationRegion/Agent setup, navmesh baking, navigation layers.
5 tools.
| Tool | Class |
|---|---|
godot_navigation_bake_mesh | mutating |
godot_navigation_get_region | read_only |
godot_navigation_set_layers | mutating |
godot_navigation_setup_agent | mutating |
godot_navigation_setup_region | mutating |
particles — GPUParticles2D/3D: create, configure materials, presets, color gradients.
5 tools.
| Tool | Class |
|---|---|
godot_particles_apply_preset | mutating |
godot_particles_create | mutating |
godot_particles_get_material | read_only |
godot_particles_set_color_gradient | mutating |
godot_particles_set_material | mutating |
physics — Physics bodies, collision shapes, raycasts, layer/mask management.
4 tools.
| Tool | Class |
|---|---|
godot_physics_add_raycast | mutating |
godot_physics_set_layers | mutating |
godot_physics_setup_body | mutating |
godot_physics_setup_collision | mutating |
profiling — Editor + running-game performance monitors (FPS, draw calls, memory).
2 tools.
| Tool | Class |
|---|---|
godot_profiling_get_editor_performance | read_only |
godot_profiling_get_performance_monitors | read_only |
project — Filesystem tree, file search, project settings, UID resolution.
7 tools.
| Tool | Class |
|---|---|
godot_project_delete_resource_file | destructive |
godot_project_get_filesystem_tree | read_only |
godot_project_get_setting | read_only |
godot_project_move_file | mutating |
godot_project_resolve_uid | read_only |
godot_project_search_files | read_only |
godot_project_set_setting | destructive |
project_scaffold — Scaffold a new project skeleton (directories, base scenes).
1 tools.
| Tool | Class |
|---|---|
godot_project_scaffold | destructive |
resources_edit — Author .tres resource files, register/unregister autoloads.
5 tools.
| Tool | Class |
|---|---|
godot_resources_edit_create_resource | destructive |
godot_resources_edit_read_resource_file | read_only |
godot_resources_edit_register_autoload | destructive |
godot_resources_edit_set_resource_property | mutating |
godot_resources_edit_unregister_autoload | destructive |
runtime — Headless run + output capture; live play session lifecycle.
11 tools.
| Tool | Class |
|---|---|
godot_runtime_capture_game_screenshot | read_only |
godot_runtime_find_ui_elements | read_only |
godot_runtime_get_game_output | read_only |
godot_runtime_get_game_scene_tree | read_only |
godot_runtime_get_property_samples | read_only |
godot_runtime_is_playing | read_only |
godot_runtime_monitor_property | runtime |
godot_runtime_play_scene | runtime |
godot_runtime_read_property | read_only |
godot_runtime_run_and_capture | runtime |
godot_runtime_stop_scene | runtime |
scene_3d — 3D scenes: meshes, cameras, lights, environments, GridMaps, MeshLibraries.
8 tools.
| Tool | Class |
|---|---|
godot_scene_3d_add_mesh_instance | mutating |
godot_scene_3d_add_mesh_library_item | mutating |
godot_scene_3d_create_mesh_library | mutating |
godot_scene_3d_gridmap_get_cell | read_only |
godot_scene_3d_gridmap_set_cell | mutating |
godot_scene_3d_setup_camera | mutating |
godot_scene_3d_setup_environment | mutating |
godot_scene_3d_setup_lighting | mutating |
scene_edit — Create/modify/delete nodes, scripts, signals, scenes — the core authoring surface.
24 tools.
| Tool | Class |
|---|---|
godot_scene_edit_add_to_group | mutating |
godot_scene_edit_attach_script | mutating |
godot_scene_edit_close_scene | destructive |
godot_scene_edit_connect_signal | mutating |
godot_scene_edit_create_node | mutating |
godot_scene_edit_create_scene | mutating |
godot_scene_edit_delete_node | destructive |
godot_scene_edit_disconnect_signal | destructive |
godot_scene_edit_duplicate_node | mutating |
godot_scene_edit_extract_scene | mutating |
godot_scene_edit_instance_scene | mutating |
godot_scene_edit_list_open_scenes | read_only |
godot_scene_edit_list_signal_connections | read_only |
godot_scene_edit_move_node | mutating |
godot_scene_edit_open_scene | mutating |
godot_scene_edit_reload_scene | destructive |
godot_scene_edit_remove_from_group | mutating |
godot_scene_edit_rename_node | mutating |
godot_scene_edit_rescan_filesystem | runtime |
godot_scene_edit_save_all_scenes | mutating |
godot_scene_edit_save_scene | mutating |
godot_scene_edit_select_nodes | mutating |
godot_scene_edit_set_editable_children | mutating |
godot_scene_edit_set_node_property | mutating |
scripts — Read/write/patch GDScript; parse checks.
6 tools.
| Tool | Class |
|---|---|
godot_scripts_get_for_node | read_only |
godot_scripts_get_parse_errors | read_only |
godot_scripts_list | read_only |
godot_scripts_patch | mutating |
godot_scripts_read | read_only |
godot_scripts_write | mutating |
shader — Author .gdshader files, assign materials, set/verify uniform params, compile-validate.
6 tools.
| Tool | Class |
|---|---|
godot_shader_assign_material | mutating |
godot_shader_create | mutating |
godot_shader_get_param | read_only |
godot_shader_read | read_only |
godot_shader_set_param | mutating |
godot_shader_validate | read_only |
testing — Assertions, test scenarios, stress fuzz, screenshot diffing.
5 tools.
| Tool | Class |
|---|---|
godot_testing_assert_node_state | read_only |
godot_testing_compare_screenshots | read_only |
godot_testing_run_stress_test | runtime |
godot_testing_run_test_scenario | runtime |
godot_testing_run_tests | runtime |
theme_ui — Theme authoring: create themes, set colors/fonts/styleboxes, UI element styling.
5 tools.
| Tool | Class |
|---|---|
godot_theme_ui_create | mutating |
godot_theme_ui_get_node_overrides | read_only |
godot_theme_ui_set_color | mutating |
godot_theme_ui_set_font_size | mutating |
godot_theme_ui_set_stylebox | mutating |
tilemap — TileMapLayers: create, set cells, fill rects, TileSet authoring.
9 tools.
| Tool | Class |
|---|---|
godot_tilemap_add_tileset_atlas_source | mutating |
godot_tilemap_clear | mutating |
godot_tilemap_create_tile | mutating |
godot_tilemap_create_tileset | mutating |
godot_tilemap_fill_rect | mutating |
godot_tilemap_get_cell | read_only |
godot_tilemap_get_used_cells | read_only |
godot_tilemap_layers | read_only |
godot_tilemap_set_cell | mutating |
visual_shader — VisualShader graphs: nodes, connections, constants.
6 tools.
| Tool | Class |
|---|---|
godot_visual_shader_add_node | mutating |
godot_visual_shader_connect_nodes | mutating |
godot_visual_shader_create | mutating |
godot_visual_shader_list_node_types | read_only |
godot_visual_shader_read | read_only |
godot_visual_shader_set_node_param | mutating |